Tuesday, July 13, 2010

Bakin Procedure.

High res mesh -> emcompassed completely by low res mesh.


1. Check for UV unwrap

2. Rendering Mode

3. Lighting-Shading.

4. Transfer maps

5. Target Mesh -> Add Selected (Low Res)

6. Source Mesh -> Add Selected (High Res)

7. Normal Output Map.

8. Check normal Map
- File: Targa
- Set place to save.
- Map Sapce: Tangent.
- Both Ticked.

9. Connect Output Map
: by choice

10. Maya Common output
Sampling Quality: High
Filter size: 3

11. Mental ray Common output
Common sample:3

12. Advanced option:
Search Method: Closest to the Envelope (low res map)

13. Bake and Close.


\O/

Like a sum booooooooooooo dee
4:29 PM

|LEFT 2 DAYS|


WELCOME TO OUR BLOG =D

we gonna win gonna win gonna WIN!

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|THE TANKS|

DE SHENG[DS]
HOWLY


|THE SPECIAL INFECTED|

DAVIS
DANIEL
DENISE
FAIZ
FD
HONG WEI
JASLYN
JEFF
KAH KYUN[KKK]
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YEE LING


|HATCH ZOMBIES|

i know you know we know the years :D
HONG WEI - 21/2
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YEELING n MARCUS
- 28/9
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DAVIS - 11/12
NICK - 17/12


|WITCH CRY|


just a tag box..






Group 3 [Fury]

Group 4 [Dragonball Zzz]


|CREDITS|

the place where i took the background.. :X

imeem

shoutmix


YL

Nick


|HISTORY OF THE DEAD|

April 2009
May 2009
June 2009
May 2010
June 2010
July 2010