Tuesday, July 13, 2010
Bakin Procedure.
High res mesh -> emcompassed completely by low res mesh.
1. Check for UV unwrap
2. Rendering Mode
3. Lighting-Shading.
4. Transfer maps
5. Target Mesh -> Add Selected (Low Res)
6. Source Mesh -> Add Selected (High Res)
7. Normal Output Map.
8. Check normal Map
- File: Targa
- Set place to save.
- Map Sapce: Tangent.
- Both Ticked.
9. Connect Output Map
: by choice
10. Maya Common output
Sampling Quality: High
Filter size: 3
11. Mental ray Common output
Common sample:3
12. Advanced option:
Search Method: Closest to the Envelope (low res map)
13. Bake and Close.
\O/
Like a sum booooooooooooo dee
4:29 PM